I've already written a little bit about the Thomas Covenant series, of which this is number nine out of ten. Consider it bias, or don't, but just assume that this review will be somewhat more positive than the mark.
Against All Things Ending picks up where Fatal Revenant left off: Linden Avery has just linked the magic of three powerful artifacts to summon the soul of Thomas Covenant from the Arch of Time, back to a human body. But in reviving her lover and the Land's savior, Linden has activated two unforeseen consequences. First, in becoming incarnate once again, Covenant goes nearly mad shedding millennia of personality and experiences because they don't fit into a human mind; he's back to being a deranged leper. And the combination of wild magic and Law to reach past the boundaries of death and time has shifted the balance of the earth and awakened the Worm of the World's End, an unstoppable monster that will now consume the earth in only a few days. Even Covenant himself, were he in full possession of his mind and his complete power, could never out-muscle the Worm. Faced with apocalypse, Linden leads her companions in search of her possessed son, whose talent for inter-dimensional contraptions could be the only way to trap the Worm and save the world. But her trip, effected by costly bargains with many magical beings, brings her within reach of She Who Must Not Be Named, a slumbering titan as old as Lord Foul (the main antagonist) himself, who embodies all the fear, grief and rage of a world betrayed...
For those of you who even read that paragraph, you probably figured out to start with the first book. Hell, this is my favorite series, and I struggled to figure out what was going on.
But guess what: it was worth it.
No, this wasn't the best Thomas Covenant book for me. It has neither the cohesion of Lord Foul's Bane nor the climax of White Gold Wielder. And somehow it manages to be more melodramatic than either, without the payoff. Consider this: the book is about apocalypse, but it's not the last in the series. I'm not spoiling anything by telling you that the Land is still intact at the very end of the book.
This is more than can be said for most of the characters. Donaldson has never squeamish about killing his main cast (which he's done to Covenant twice now), but this book takes it a step higher. The real tension of the book, much greater than the threat of armageddon, is the fact that the book begins with a lineup of characters whose abilities and stories make each of them crucial to the defense of the Land... but one by one they die horribly. It's like a cosmic game of Jenga, which, now that I think of it, is a great way to describe Lord Foul's plans to someone unfamiliar with the series.
Donaldson never drops a storyline without finishing it, and it's incredible to see the way he continues to weave the threads together, even while creating new ones. For certain, the real reason for all the deaths is probably to untangle the knot a little bit. He also picks up dozens of Chekhov's guns, including some he dropped a full eight books ago. If you give it the time and space in your brain, it's a dazzling act of juggling, but it gets confusing if you're distracted for even a page.
One feature that gave me mixed feelings is that by now everyone has superpowers. It was nice back in Lord Foul's Bane when everybody knew a little bit about Earthpower, and Covenant's wild magic was still locked away. Now, aside from Lord Foul, there are three villains (Joan, Kastenessen, She Who Must Not Be Named) trying to tear apart the world with their bare hands, even if you don't count the Worm, which seems to be succeeding. The Insequent are wizards who can teleport, travel through time, and defeat armies singlehandedly. Linden has even more firepower than these, and can heal any wound. Roger Covenant can shoot lava from his hand, and he seems to find armies to serve him the way you or I would order pizza. The Elohim all have powers like Watchmen's Dr. Manhattan, and Esmer has all their magic plus the ability to negate Thomas Covenant.
It becomes a little overwhelming.
This is why to me, the only two pervading important trends are Covenant's mental lapses and Linden's encounter with She Who Must Not Be Named. I think that's what Donaldson was going for with She Who Must Not Be Named: a character he could definitively say was top dog (except for Covenant, Lord Foul, the Worm, Horrim Carabal... never mind) in order to get our minds off of searching for a deus ex machina already hidden in everybody's Superman complexes. Sure, it's not quite as good as her fear of death in the Second Chronicles, but part two of anything is rarely as exciting. As for Covenant, anything but a relapse of leprosy would have thrown away his credibility as our grouchy protagonist.
This may be a wasted post, because those of you who read eight Covenant books were going to read the ninth, or you weren't. But this is a story which, I firmly believe, receives too little attention, so go ahead and introduce or re-introduce yourself to the darkest dream you'd ever give your life to save.
Showing posts with label The Chronicles of Thomas Covenant the Unbeliever. Show all posts
Showing posts with label The Chronicles of Thomas Covenant the Unbeliever. Show all posts
Thursday, June 6, 2013
Tuesday, June 26, 2012
My Two Big Fantasy Influences, Part 2
Stephen R. Donaldson
Hey, look! It's an author of what ordinary people would call fantasy! Stephen R. Donaldson is most famous for his series The Chronicles of Thomas Covenant the Unbeliever, The Gap Cycle, and Mordant's Need. Of these, I've read only Thomas Covenant, but those books are inextricably at the top of my list of favorites.
Thomas Covenant is a leper who has lost everything and lives as an outcast in a midwestern American town. One day, he blacks out and wakes up in the Land, a world where beauty and health are tangible forces, like color or gravity. Covenant believes he is losing his mind, and although his experience is detailed and convincing, he tries to remain certain that he is trapped in an elaborate dream. But to the inhabitants of the Land, Covenant is the only living person who can defeat their immortal enemy, the Despiser. Covenant therefore must find a way to save these people without admitting they are real.
The first and best part of Donaldon's writing is his ability to think of scenarios like that. Instead of putting his characters in trouble by having them captured by brigands or chased by wolves (although his stories contain elements of these), he writes them into psychological obstacle courses. His short stories, as I've discussed, take these issues in hand, but Covenant is what really makes a masterpiece of it. Donaldson's short story "Gilden-Fire," originally part of book 2 of Covenant, was actually removed from that book because it accidentally implied a resolution to the question of the land's reality. His "real world" characters: Covenant, Troy, Linden, Joan, and Roger, are never let off the tightrope between accepting or rejecting the dream.
The criticism I read most often about Donaldson is about his verbosity. There are websites devoted to the archaic words that only he still uses. This kind of problem goes two ways. If you're not in love with the books, then the vocabulary is probably going to push you further away, because you won't be motivated to look up the word if it's not clear from the context. I strongly prefer it, and find it highly poetic. The problem is that I can't (and shouldn't) replicate it perfectly in my own writing, nor are my books the appropriate setting for that kind of language, so it's a challenge to emulate without copying.
Donaldson is able to get away with this style in Covenant and not quite in his short stories because of the concrete elements that make up the Land. What some science fiction writers and even a few of fantasy get wrong is the complexity of symbolism. Symbols tend to become less real as they become complicated, unless they're a direct analogy, like parodies or political satire. Dragons, for instance, can mean nearly anything unless they're hammered down in a certain style; Tolkien, for instance, gives Smaug the dragon the direct speech patterns of an upper-class Englishman of old money, so that his message is clear enough. But real symbols are much more than a one-to-one substitution that fits the text, and high school English classes aren't likely to admit this.
Take stone, for example. Stone in Covenant has substantial qualities than actual stone does. Giants can sing to stone and make it move or float, and some stones can harness the energy of the sun in order to perform ritual magic. This doesn't mean that Donaldson means stone to be a metaphor for jet fuel or something more powerful found here on Earth. Stone, in essence, is just a metaphor for itself. To respect the power of stone as part of the story is to notice a basic underlying pattern in the elements of our own world. This, too, is fantasy.
Thomas Covenant fans are sometimes described, even self-described, as hopeless masochists, because of the incredibly depressing course each of the characters follows. It's no mere thrill ride, however. Characters do not turn up dead for no reason, nor is Covenant battered with misery just to evoke an emotional response from the reader. If you are looking for a sob story, Covenant is not your man, largely because he's not very likable. Instead, the books are a great example of the wise advice of the late Kurt Vonnegut, Jr.: "No matter how sweet and innocent your leading characters, make awful things happen to them–in order that the reader may see what they are made of." Thomas Covenant is neither sweet nor innocent, but through reading them and then looking around, I've seen what I'm made of, what people are made of, and what the world is made of. I can give a book no higher praise.
Does this sound familiar? Probably.
The criticism I read most often about Donaldson is about his verbosity. There are websites devoted to the archaic words that only he still uses. This kind of problem goes two ways. If you're not in love with the books, then the vocabulary is probably going to push you further away, because you won't be motivated to look up the word if it's not clear from the context. I strongly prefer it, and find it highly poetic. The problem is that I can't (and shouldn't) replicate it perfectly in my own writing, nor are my books the appropriate setting for that kind of language, so it's a challenge to emulate without copying.
Donaldson is able to get away with this style in Covenant and not quite in his short stories because of the concrete elements that make up the Land. What some science fiction writers and even a few of fantasy get wrong is the complexity of symbolism. Symbols tend to become less real as they become complicated, unless they're a direct analogy, like parodies or political satire. Dragons, for instance, can mean nearly anything unless they're hammered down in a certain style; Tolkien, for instance, gives Smaug the dragon the direct speech patterns of an upper-class Englishman of old money, so that his message is clear enough. But real symbols are much more than a one-to-one substitution that fits the text, and high school English classes aren't likely to admit this.Take stone, for example. Stone in Covenant has substantial qualities than actual stone does. Giants can sing to stone and make it move or float, and some stones can harness the energy of the sun in order to perform ritual magic. This doesn't mean that Donaldson means stone to be a metaphor for jet fuel or something more powerful found here on Earth. Stone, in essence, is just a metaphor for itself. To respect the power of stone as part of the story is to notice a basic underlying pattern in the elements of our own world. This, too, is fantasy.
Thomas Covenant fans are sometimes described, even self-described, as hopeless masochists, because of the incredibly depressing course each of the characters follows. It's no mere thrill ride, however. Characters do not turn up dead for no reason, nor is Covenant battered with misery just to evoke an emotional response from the reader. If you are looking for a sob story, Covenant is not your man, largely because he's not very likable. Instead, the books are a great example of the wise advice of the late Kurt Vonnegut, Jr.: "No matter how sweet and innocent your leading characters, make awful things happen to them–in order that the reader may see what they are made of." Thomas Covenant is neither sweet nor innocent, but through reading them and then looking around, I've seen what I'm made of, what people are made of, and what the world is made of. I can give a book no higher praise.
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